getting started
on the 22ed the theme was released, which was countdown, I got to work coming up with ideas as quickly as I could, one was the idea to have just a timer and a Stanley Parable style narrator and that would be it, reset the timer so the game would continue.
because the theme was released pretty late I ended up going to sleep and sleeping on it, in the morning I searched up a basic tutorial on how to make a timer in GameMaker. Once that was done which only really took an hour to make and edit and adjust for my game. I got to work on my dialogue at first I tried using the GameMaker RPG tutorial dialogue system, but that failed so then I just programmed my own (it's pretty bad but works fine.) This was done all before lunch and I had most of the story done, all I had to do was the ending and some other features like it. This took me what felt like hours to complete, but I fixed all the bugs I knew about and the game was in a presentable state.
So next I set up the jam page, and once I got to uploading, it failed, horribly, apparently I was missing some form of Apple ID that I needed in order to export (I'm using Mac), and as on writing (the 24th) it should be up and ready soon hopefully before the jam ends.

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